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    Demon's Re-quip

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    Completed Demon's Re-quip

    Post by Guest on Mon 16 Nov 2015, 11:07 pm

    Name of Magic;Demon's Re-quip
    Type/Subtype of Magic;Caster
    Current Rank;X
    Description; This is as the Magic says, The Demon's Re-quip, a special kind of Re-quip magic that is accessable only by Demon's and their offspring, the first of his kind to have it was Satoshi Karasu, better known as Raven, those known to have it, will have their Arm/hand Left or Right, looks non-human this is always a dead give away, they also Specialize in one style of weapon in the other hand, other then that, there is no difference from a normal Re-quiper
    Information;


      Strengths
    • Magic Cost only counts when summoning or Desummoning a weapon or armor or Completion of a Attack Spell

    • The Weilder due to honing in on one weapon has an increased Damage percentage by 25% while weilding weapons, Also due to being a Re-quip it's Attacking Spells scale with Strength not Magical Power

    • Is Easily combined with other magics, IE The Re-quip attacks can be in a Unison Raid with any magic just about


      Weakness's
    • To someone who has faced it before, Demon's Re-quip has a tell tale feature about the weilder

    • Only one type of Weapon can be used from the spells of the Demon Re-quiper, and only those weapons can get the boosts from this magic

    • Even more suseptible to Demon Slayer magic as this is a Demon Magic


    Traits; Traced- For a D-ranks worth of MP Satoshi can Trace any weapon that he is able to use (In his case Swords) and it stores an exact replica in a memory bank of sorts, learning the components it takes to make the sword and its magical properties

    Trace On- For another D-ranks Worth of Mp Satoshi can strengthen anything in his hand to be an extra rank higher in either Duribility or Sharpness (Maxes out at the highest rank allowed for weapons)

    Projection- For a D-ranks Worth of MP Satoshi can make a perfect looking replica of the sword he has Traced and saved in his memory banks, however the durability of the Projection is that of a D-rank, and to withstand more he must use Trace On to strengthen it more

    Spells:
    D-rank:
    Name of Spell; Rage Spike
    Type; Offensive
    Rank; D
    Description; «Rage Spike» is a charge-type spell that allows the user to close a distance of about 10 meters in nearly an instant and consists of an upward slash from the right However, as it is a basic spell, it deals a very insignificant amount of damage. The spell is similar to «Sonic Leap», except that it has a larger range and its trajectory cannot be aimed towards the sky.

    The skill can be activated by keeping the body low and bent forward while placing the sword in a parallel manner to the user's right leg and then drawing the sword back.
    Information;
    Strengths

    • Speed of Attack happens at users speed + Base power of Spell

    • Instead of Spell Power stat used, strength is used to scale the overall power of the spell

    • Piercing Damage, Ignores a D-ranks worth of Armor


    Weakness's

    • Dash in a Straight line

    • Once the Dash has started Cannot stop himself, must either be stopped other ways or when the spell reaches 10 meters or hits a target

    • Cannot Aim upwards

    Effects;
    Cooldown: 1
    Duration: 1
    Range: 10 Meters

    Name of Spell; Horizontal
    Type; Offensive
    Rank; D
    Description; «Horizontal» consists of a single horizontal slash that is carried out by first focusing the weight of the body on the right foot before moving the sword back slightly, then lifting one's left foot due to the inertial weight of the sword and shifting the weight to the left side of the body, thus converting the strength in the swinging motion inside the legs and waist from the hands to the tip of the waist into power for the sword swing.

    The only difference between a «Horizontal» and a «Slant» is whether the trajectory of the sword is horizontal or slanted.
    Information;

      Strengths
    • Small Added range to reach+ Length of blade

    • Speed of Attack happens at users speed + Base power of Spell

    • Instead of Spell Power stat used, strength is used to scale the overall power of the spell


    Weakness's

    • Minimal Movement, Can only Pivot on the foot during the slash

    • Slashing damage, Deals a S-rank's worth of damage less vs armor

    • Once the Slash has started the slash cannot change Directions

    Effects;
    Cooldown: 1
    Duration: 1
    Range: 2.5 Meters Added to end of blade

    Name of Spell; Slant
    Type; Offensive
    Rank; D
    Description; «Slant» consists of a single sharp 45 degree diagonal slash. The only thing that Slant differs from other 1-hit skills like Vertical or Horizontal is that Slant has a slanted trajectory and it can attack in two directions: either from top-right to bottom-left or bottom-left to top-right, the latter being the same stance as drawing a sword from the waist, thus greatly decreasing the time required to activate the skill.

    As the skill can be used in two directions, it can be activated either by putting it on one's shoulder for a top-right to bottom-left slash or in a similar motion to drawing a sword from the waist for a bottom-left to top-right slash. The basic range of the skill is 2.5 meters.
    UsageEdit
    Information;

      Strengths
    • Small Added range to reach+ Length of blade

    • Speed of Attack happens at users speed + Base power of Spell

    • Instead of Spell Power stat used, strength is used to scale the overall power of the spell


    Weakness's

    • Minimal Movement, Can only Pivot on the foot during the slash

    • Slashing damage, Deals a S-rank's worth of damage less vs armor

    • Once the Slash has started the slash cannot change Directions


    Effects;
    Cooldown: 1
    Duration: 1
    Range: 2.5 Meters Added to end of blade


    Name of Spell; Vertical
    Type; Offensive
    Rank; D
    Description; «Vertical» consists of a single slash from top to bottom. Although it is a beginner skill, it is much more powerful than a simple, non-system assisted, vertical swing with a sword.

    The skill is activated by spreading one's feet out to the front and back and then holding one's sword up as though letting it rest atop one's shoulder.
    Information;

      Strengths
    • Small Added range to reach+ Length of blade

    • Speed of Attack happens at users speed + Base power of Spell

    • Instead of Spell Power stat used, strength is used to scale the overall power of the spell


    Weakness's

    • Minimal Movement, Can only Pivot on the foot during the slash

    • Slashing damage, Deals a S-rank's worth of damage less vs armor

    • Once the Slash has started the slash cannot change Directions


    Effects;
    Cooldown: 1
    Duration: 1
    Range: 2.5 Meters Added to end of blade

    C-rank:
    Name of Spell; Snake Bite
    Type; Offensive
    Rank; C
    Description; «Snake Bite» consists of two hits, one from left to right, immediately followed by a second hit from right to left. Due to the speed of the Sword Spell, the two hits appear as if done with 2 swords instead of just one, and only one sound of impact is released with the spell.

    This spell is activated by positioning oneself in a way that it looks like one is putting the sword at the left side of one's waist.
    Information;

      Strengths
    • Can Break opponents weapons easier

    • Speed of Attack happens at users speed + Base power of Spell

    • Instead of Spell Power stat used, strength is used to scale the overall power of the spell


    Weakness's

    • Only Ment to Disarm or Break a weapon

    • If the first slash misses the rest of the Slash does not happen

    • Once the Slash has started the slash cannot change targets


    Effects;
    Cooldown: 2 posts
    Duration: 1 Post
    Range: Reach of arm + Blade

    Name of Spell; Vertical Arc
    Type; Offensive
    Rank; C
    Description; The first hit of the spell is a diagonal slash from top-left to bottom-middle. As the sword approaches the floor, the user quickly readjusts their wrist and performs another diagonal slash from bottom-middle to top-right. The combined trajectory of the two hits looks like the Latin letter "V".
    Information;

      Strengths
    • Small Added range to reach+ Length of blade

    • Speed of Attack happens at users speed + Base power of Spell

    • Strength instead of Magic Power for scaling in overall power


    Weakness's

    • Minimal Movement, Can only Pivot on the foot during the slash

    • Slashing damage, Deals a A-rank's worth of damage less vs armor

    • Once the Slash has started the slash cannot change Directions


    Effects;
    Cooldown: 2 posts
    Duration: 1 Post
    Range: 2.5 Meters added to the Reach of arm + Blade length

    Name of Spell; Horizontal Arc
    Type; Offensive
    Rank; C
    Description; «Horizontal Arc» begins with a horizontal swing from left to right. The user then flips their wrists and completes the spell with another horizontal swing in reversed path from right to left.

    The spell is activated by holding the sword at waist-height
    Information;

      Strengths
    • Small Added range to reach+ Length of blade

    • Speed of Attack happens at users speed + Base power of Spell

    • Strength instead of Magic Power for scaling in overall power


    Weakness's

    • Minimal Movement, Can only Pivot on the foot during the slash

    • Slashing damage, Deals a C-rank's worth of damage less vs armor

    • Once the Slash has started the slash cannot change Directions or Targets


    Effects;
    Cooldown: 2 Posts
    Duration: 1 Post
    Range: + 2.5 Meters off of the tip of the blade at full reach of the arm
    B-rank:
    Name of Spell; Sharp Nail
    Type; Offensive
    Rank; B
    Description; «Sharp Nail» begins with a diagonal slash from the bottom-right to top left, followed by a horizontal slash from left to right. Finally, the spell is ended with another diagonal slash from top-right to bottom-left.

    An alternative execution of the spell begins with a nearly vertical slash from the user's left shoulder, hitting the target's right side, after which the sword instantly shoots back into a high position and slashes vertically again, hitting the target's left side, then leaps up again and slashes vertically at the centre of the target
    Information;

      Strengths
    • Small Added range to reach+ Length of blade

    • Speed of Attack happens at users speed + Base power of Spell

    • Strength instead of Magic Power for scaling in overall power


    Weakness's

    • Minimal Movement, Can only Pivot on the foot during the slash

    • Slashing damage, Deals a B-rank's worth of damage less vs armor

    • Once the Slash has started the slash cannot change Directions


    Effects;
    Cooldown: 3 Posts
    Duration: 1 Post
    Range: + 2.5 Meters off of the tip of the blade at full reach of the arm


    Name of Spell; Savage Fulcrum
    Type; Offensive
    Rank; B
    Description; «Savage Fulcrum» begins with a right to left (left to right if using one's left hand) horizontal slash. The user then rotates the sword by 90 degrees and performs a vertical slash from bottom to top. Finally, the user unleashes a full-powered vertical slash from top to bottom. The combined trajectory of the spell is similar to the Arabic number "4".

    This spell is activated by putting one's sword at the waist and then twisting one's body to the right (left if left-handed)
    Information;  

      Strengths
    • Small Added range to reach+ Length of blade

    • Speed of Attack happens at users speed + Base power of Spell

    • Strength instead of Magic Power for scaling in overall power


    Weakness's

    • Minimal Movement, Can only Pivot on the foot during the slash

    • Slashing damage, Deals a B-rank's worth of damage less vs armor

    • Once the Slash has started the slash cannot change Directions


    Effects;
    Cooldown: 3 Posts
    Duration: 1 Post
    Range: + 2.5 Meters off of the tip of the blade at full reach of the arm


    Name of Spell; Treble Scythe
    Type; Offensive
    Rank; B
    Description; Once the Sword Spell is activated, the user begins spinning like a top, and deals three consecutive blows from left to right faster than the eye can follow
    Information;  

      Strengths
    • Small Added range to reach+ Length of blade

    • Speed of Attack happens at users speed + Base power of Spell

    • Strength instead of Magic Power for scaling in overall power


    Weakness's

    • Minimal Movement, Can only Spin foreward during the slash

    • Slashing damage, Deals a B-rank's worth of damage less vs armor

    • Once the Slash has started the slash cannot change Directions


    Effects;
    Cooldown: 3 Posts
    Duration: 1 Post
    Range: + 2.5 Meters off of the tip of the blade at full reach of the arm

    A-rank:
    Name of Spell; Vertical Square
    Type; Offensive
    Rank; A
    Description; Vertical Square is activated with a powerful stamp. The first strike of this Sword Spell is a vertical slash without a backward motion, similar to the 1-hit Vertical. This slash is followed by a left to right swing from below and then a vertical slash down. Finally, the spell is concluded with a full-power overhead slash (uppercut). Similarly to the Horizontal Square, a square is drawn with the 4 hits of this spell and continues to spin as it dissipates
    Information;  

      Strengths
    • Small Added range to reach+ Length of blade

    • Speed of Attack happens at users speed + Base power of Spell

    • Strength instead of Magic Power for scaling in overall power


    Weakness's

    • Minimal Movement, Can only Spin Vertically during the spell

    • Slashing damage, Deals a C-rank's worth of damage less vs armor

    • Another Spell cannot be activated until the Vertical Square disapaites


    Effects;
    Cooldown: 4 Posts
    Duration: 2 Post
    Range: + 5 Meters off of the tip of the blade at full reach of the arm


    Name of Spell; Horizontal Square
    Type; Offensive
    Rank; A
    Description; Horizontal Square is activated by drawing one's sword to the back and right. The first hit is a horizontal swing from right to left. The sword then bounces back, and after an instant of being held still at the user's left side, another horizontal swing from left to right is executed. The force of this blow sends the user's body spinning clockwise, with the sword ending up at the user's left flank and unleashing a third horizontal strike from left to right. The spell is finished with a forehand strike from the right. The spell's four swings draws a square of light that expands outward
    Information;  

      Strengths
    • AOE- Area of Effect, Base Damage is spread out in the Horizontal Square

    • Speed of Attack happens at users speed + Base power of Spell

    • Strength instead of Magic Power for scaling in overall power Except for the AOE part


    Weakness's

    • Minimal Movement, Can only Side step during the spell

    • Slashing damage, Deals a C-rank's worth of damage less vs armor

    • Another Spell cannot be activated until the Horizontal Square disapaites


    Effects;
    Cooldown: 4 Posts
    Duration: 2 Post
    Range: 5 Meters off of the focal point (IE the object hit)

    S-Rank:
    Name of Spell; Howling Octave
    Type; Offensive
    Rank; S
    Description; «Howling Octave» begins with five high-speed continuous thrusts at the target, followed by a cut downward and then a cut upward, before finally performing a final full force swing from an overhead position. Due to the spell being of very high level, the post-motion delay of the spell is also quite long.
    Information;

      Strengths
    • Hard to Predict due to the Combonation of Quick Blows and then ended with more powerful ones

    • Speed of Attack happens at users speed + Base power of Spell

    • Strength instead of Magic Power for scaling in overall power


    Weakness's

    • Must Charge for a Post before starting the Activation of the spell

    • If Stopped before reaching the last hit, the spell is canceled

    • Cannot be combo'ed with other S-ranked Spells


    Effects;
    Cooldown: 5 Posts
    Duration: 1 Post
    Range: Target must be within 10 meters to Activate this Spell


    Name of Spell; Star Splash
    Type; Offensive
    Rank; S
    Description; The spell begins with three short thrusts at the targets chest, provoking the target to raise its guard up. Although the first three thrusts do not deal much damage, the number of hits and their speed is overwhelming. Afterwards, the three thrusts are followed by two slashes at the target's now undefended legs. The user then performs two strong jabs high and low, followed by a final strong stab at the target's chest.
    Information;

      Strengths
    • Hard to Predict due to the Combonation of Quick Blows and then ended with more powerful ones

    • Speed of Attack happens at users speed + Base power of Spell

    • Strength instead of Magic Power for scaling in overall power


    Weakness's

    • If the guard does not go up after the first three strikes the spell is canceled

    • If Stopped before reaching the last hit, the spell is canceled

    • Cannot be combo'ed with other S-ranked Spells


    Effects;
    Cooldown: 6 Posts
    Duration: 1 Post
    Range: At Arms Length+ Blade length

    Signature Spells:
    Name of Spell;Honjo Masamune (Yawarakai-Te)
    Type; Supplementary
    Rank; S
    Description; There was once a Legendary Sword called Honjo Masamune, Crafted by the Legendary Blacksmith Masamune, it was thought to be lost to the ages after some time and it was not seen since, but at one time, Satoshi Karasu did lay Eye's on it, and thanks to his Trace Trait, he was able to Trace it, and store it in his memory to use later, and became one of his most used Spells, summoning a exact Replica of the once great sword, Honjo Masamune.
    This Sword was so finely made that it differenciates between Friend or Foe, cutting only what it is ment to cut, and nothing more.
    Information;

      Strengths
    • Makes it so Attacks made with this sword do not Harm Friends to the weilder

    • Is able to be Dual Weilded with another Sword Spell when casted by the user

    • If used to boost a physical Sword, it increases the swords damage by the Damage output of this spell


    Weakness's

    • Cannot Duel weild with this spell until at least five posts have gone by

    • If Someone can make Raven think they are his friend the blade will not cut them

    • Can only apply this effect to one blade at a time when used to boost a weapon, Cannot stack with any other Re-quip Enhancement Spell, IE Joyeuse, on the same blade


    Effects;
    Cooldown: 2 Posts + length of Duration
    Duration: Until Dispelled
    Range: Summons in hand only, length of blade is 65.2 centimeters = 25.6 inches = 2 Feet and 1.6 inches


    Name of Spell; Joyeuse
    Type; Supplementary
    Rank; S
    Description; Yet another Blade of Legend that Raven had once laid his eyes on, and again thanks to trace was able to copy and make a rather well made replica, this sword was heard to be held by a once great king who almost conqored the world.
    Later finding out, the reasoning behind the swords great power was due to the Metel and gems used, they were made to specifically catch the light and blind an Opponent for a short time, giving long enough to finish them off.
    Information;

      Strengths
    • When Summoned it casts a blinding light that blinds all but the wielder for 2 Posts

    • Is able to be Dual Weilded with another Sword Spell when casted by the user

    • If used to boost a physical Sword, it increases the swords damage by the Damage output of this spell


    Weakness's

    • Cannot Duel weild with this spell until at least five posts have gone by

    • Cannot Blind S-rank or Higher level mages

    • Can only apply this effect to one blade at a time when used to boost a weapon, Cannot stack with any other Re-quip Enhancement Spell, IE Honjo Masamune, on the same blade


    Effects;
    Cooldown: 2 Posts + length of Duration
    Duration: Until Dispelled
    Range: Summons in hand only, The blade is 32.6" (828mm) long and 1.77" (45mm) wide at the base and  The 4.2" (107mm) long gold grip was decorated with fleurs-de-lis inside the diamond patterning ,The heavily sculpted gold pommel is made in two halves, resembling a bulky Oakeshott type B, 2.1" (53mm) high. The gold cross is an Oakeshott style 1, 8.9" wide (226mm), and in the shape of two winged dragons with lapis azuli beads for eyes.For a total of 38.9" (988mm) worth of length


    All Description Credits go to http://swordartonline.wikia.com/wiki/Sword_Skill Except for my Sword Descriptions
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    Kenshin
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    Completed Re: Demon's Re-quip

    Post by Kenshin on Wed 23 Dec 2015, 10:19 pm

    Okay my good man, I have read over the app and I only have one thing to say




    Kenshin & Nyx:


    Other Siggy:


      Current date/time is Mon 26 Jun 2017, 10:15 pm